"The most important thing for Spectre is that immersion helps make things really scary, more than you can really imagine until you’ve spent some time gaming in VR. Spectre can be so scary that I can’t play without occasionally lifting the Rift from my face to remind myself that it’s only a game. I know how the game works because I made it, and still, it scares me.
VR gameplay elements are also exciting because they’re a big new sandbox for developers to create unique challenges. They’re not the same old tricks gamers have been stuck with to solve puzzles for the past 30+ years. They make gamers think outside the box. Riddles that do that are the most rewarding to solve, and we are utilizing VR specific gameplay mechanics in Spectre to both create original challenges and strengthen immersion."